Final project Proposal

Concept Statement:
People complain about advertisements on websites all the time. I am making a device that lets you access your emails for a payment so that the host services can go ad-free.

A device aimed to create discussion and speculation.

ui

Precedent:
I drew inspiration from this speculation design project which uses a device interface and has printing capability too. The concept is totally different though.

http://www.creativeapplications.net/vvvv/therefore-i-am-fictional-instrument-to-explore-prenatal-diagnostics/

Materials:
Arduino Yun
LCD Screen
IR Sensor
Thermal Printer

 

FINAL PROJECT PROPOSAL

The purpose of this project’s concept is to make people more close together by  step dance. I will make a shirt with LED strip light, this LED strip light will display when people who wear this shirt make a tap dance. The tap dance will make a sound as an out put also input for LED light to display. Another input is distance sensor or motion sensor that will make the LED light strips are moving faster because when more people come close to you, it will have more interactive to each other when you go out and have fun.

Goal : The goal of this project is to make people create their own sound, dance and have fun.

Input : pressure sensor, distance sensor / PIR sensor, speaker

Output : speaker, LED light strip

Reference :

Tap Shoes

pl34415-5050_smd_led_strip_light_rex1000_high_brightness_240lm_12v_rgb_smd_led_strip

little-boots-cyber-cinderella-led-dress-2

Final Project Proposal

For my final project I would like to work on prototype 0.4 for my thesis. I am developing a weight for this prototype that would allow me to further test the effectiveness of my ideas over the winter break and serve as a proof of concept.

Components

PRECEDENTS / INSPIRATION

My thesis is mainly inspired by my personal experiences with my mother as a tetraplegic and the hardships that she and fellow patients have had to go through to recover. In terms of methodology, Lygia Clark serves as a great inspiration as she balances fine art and psychotherapeutic practices. My goal is for the end product to be both very functional and practical as well as therapeutic in it’s use. Currently there are not any products that serve the tracking functionality as well as being in the form of a weight that can be part of your interior decoration, but the KettleBug is a prototype that allows you to track your progress on an external device. For additional resources and material that has lead me to this idea, please see my reading list.

 

lol shield animation

For the lol shield I did a grid animation:

code:

/*
Basic LoL Shield Test

Writen for the LoL Shield, designed by Jimmie Rodgers:
http://jimmieprodgers.com/kits/lolshield/

This needs the Charliplexing library, which you can get at the
LoL Shield project page: http://code.google.com/p/lolshield/

Created by Jimmie Rodgers on 12/30/2009.
Adapted from: http://www.arduino.cc/playground/Code/BitMath

History:
December 30, 2009 – V1.0 first version written at 26C3/Berlin

This is free software; you can redistribute it and/or
modify it under the terms of the GNU Version 3 General Public
License as published by the Free Software Foundation;
or (at your option) any later version.

This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
*/

#include <avr/pgmspace.h>  //AVR library for writing to ROM
#include <Charliplexing.h> //Imports the library, which needs to be
//Initialized in setup.

//Sets the time each frame is shown (milliseconds)
const unsigned int blinkdelay = 1000 / 50;

/*
The BitMap array is what contains the frame data. Each line is one full frame.
Since each number is 16 bits, we can easily fit all 14 LEDs per row into it.
The number is calculated by adding up all the bits, starting with lowest on
the left of each row. 18000 was chosen as the kill number, so make sure that
is at the end of the matrix, or the program will continue to read into memory.

Here PROGMEM is called, which stores the array into ROM, which leaves us
with our RAM. You cannot change the array during run-time, only when you
upload to the Arduino. You will need to pull it out of ROM, which is covered
below. If you want it to stay in RAM, just delete PROGMEM
*/
PROGMEM const uint16_t BitMap[][9] = {
{1,0,0,0,0,0,0,0,0},
{3,0,0,0,0,0,0,0,0},
{7,0,0,0,0,0,0,0,0},
{15,0,0,0,0,0,0,0,0},
{31,0,0,0,0,0,0,0,0},
{63,0,0,0,0,0,0,0,0},
{127,0,0,0,0,0,0,0,0},
{255,0,0,0,0,0,0,0,0},
{511,0,0,0,0,0,0,0,0},
{1023,0,0,0,0,0,0,0,0},
{2047,0,0,0,0,0,0,0,0},
{4095,0,0,0,0,0,0,0,0},
{8191,0,0,0,0,0,0,0,0},
{16383,0,0,0,0,0,0,0,0},
{16383,0,1,0,0,0,0,0,0},
{16383,0,3,0,0,0,0,0,0},
{16383,0,7,0,0,0,0,0,0},
{16383,0,15,0,0,0,0,0,0},
{16383,0,31,0,0,0,0,0,0},
{16383,0,63,0,0,0,0,0,0},
{16383,0,127,0,0,0,0,0,0},
{16383,0,255,0,0,0,0,0,0},
{16383,0,511,0,0,0,0,0,0},
{16383,0,1023,0,0,0,0,0,0},
{16383,0,2047,0,0,0,0,0,0},
{16383,0,4095,0,0,0,0,0,0},
{16383,0,8191,0,0,0,0,0,0},
{16383,0,16383,0,1,0,0,0,0},
{16383,0,16383,0,3,0,0,0,0},
{16383,0,16383,0,7,0,0,0,0},
{16383,0,16383,0,15,0,0,0,0},
{16383,0,16383,0,31,0,0,0,0},
{16383,0,16383,0,63,0,0,0,0},
{16383,0,16383,0,127,0,0,0,0},
{16383,0,16383,0,255,0,0,0,0},
{16383,0,16383,0,511,0,0,0,0},
{16383,0,16383,0,1023,0,0,0,0},
{16383,0,16383,0,2047,0,0,0,0},
{16383,0,16383,0,4095,0,0,0,0},
{16383,0,16383,0,8191,0,0,0,0},
{16383,0,16383,0,16383,0,0,0,0},
{16383,0,16383,0,16383,0,1,0,0},
{16383,0,16383,0,16383,0,3,0,0},
{16383,0,16383,0,16383,0,7,0,0},
{16383,0,16383,0,16383,0,15,0,0},
{16383,0,16383,0,16383,0,31,0,0},
{16383,0,16383,0,16383,0,63,0,0},
{16383,0,16383,0,16383,0,127,0,0},
{16383,0,16383,0,16383,0,255,0,0},
{16383,0,16383,0,16383,0,511,0,0},
{16383,0,16383,0,16383,0,1023,0,0},
{16383,0,16383,0,16383,0,2047,0,0},
{16383,0,16383,0,16383,0,4095,0,0},
{16383,0,16383,0,16383,0,8191,0,0},
{16383,0,16383,0,16383,0,16383,0,0},
{16383,0,16383,0,16383,0,16383,0,1},
{16383,0,16383,0,16383,0,16383,0,3},
{16383,0,16383,0,16383,0,16383,0,7},
{16383,0,16383,0,16383,0,16383,0,15},
{16383,0,16383,0,16383,0,16383,0,31},
{16383,0,16383,0,16383,0,16383,0,63},
{16383,0,16383,0,16383,0,16383,0,127},
{16383,0,16383,0,16383,0,16383,0,255},
{16383,0,16383,0,16383,0,16383,0,511},
{16383,0,16383,0,16383,0,16383,0,1023},
{16383,0,16383,0,16383,0,16383,0,2047},
{16383,0,16383,0,16383,0,16383,0,4095},
{16383,0,16383,0,16383,0,16383,0,8191},
{16383,0,16383,0,16383,0,16383,0,16383},
{16383,2,16383,0,16383,0,16383,0,16383},
{16383,2,16383,2,16383,0,16383,0,16383},
{16383,2,16383,2,16383,2,16383,0,16383},
{16383,2,16383,2,16383,2,16383,2,16383},
{16383,10,16383,2,16383,2,16383,2,16383},
{16383,10,16383,10,16383,2,16383,2,16383},
{16383,10,16383,10,16383,10,16383,2,16383},
{16383,10,16383,10,16383,10,16383,10,16383},
{16383,42,16383,10,16383,10,16383,10,16383},
{16383,42,16383,42,16383,10,16383,10,16383},
{16383,42,16383,42,16383,42,16383,10,16383},
{16383,42,16383,42,16383,42,16383,42,16383},
{16383,170,16383,42,16383,42,16383,42,16383},
{16383,170,16383,170,16383,42,16383,42,16383},
{16383,170,16383,170,16383,170,16383,42,16383},
{16383,170,16383,170,16383,170,16383,170,16383},
{16383,682,16383,170,16383,170,16383,170,16383},
{16383,682,16383,682,16383,170,16383,170,16383},
{16383,682,16383,682,16383,682,16383,170,16383},
{16383,682,16383,682,16383,682,16383,682,16383},
{16383,2730,16383,682,16383,682,16383,682,16383},
{16383,2730,16383,2730,16383,682,16383,682,16383},
{16383,2730,16383,2730,16383,2730,16383,682,16383},
{16383,2730,16383,2730,16383,2730,16383,2730,16383},
{16383,10922,16383,2730,16383,2730,16383,2730,16383},
{16383,10922,16383,10922,16383,2730,16383,2730,16383},
{16383,10922,16383,10922,16383,10922,16383,2730,16383},
{16383,10922,16383,10922,16383,10922,16383,10922,16383},

};

void setup() {
LedSign::Init(DOUBLE_BUFFER | GRAYSCALE);  //Initializes the screen
}
void loop() {
for (uint8_t gray = 1; gray < SHADES; gray++)
DisplayBitMap(gray);  //Displays the bitmap
}

void DisplayBitMap(uint8_t grayscale)
{
boolean run=true;    //While this is true, the screen updates
byte frame = 0;      //Frame counter
byte line = 0;       //Row counter
unsigned long data;  //Temporary storage of the row data
unsigned long start = 0;

while(run == true) {

for(line = 0; line < 9; line++) {

//Here we fetch data from program memory with a pointer.
data = pgm_read_word_near (&BitMap[frame][line]);

//Kills the loop if the kill number is found
if (data==18000){
run=false;
}

//This is where the bit-shifting happens to pull out
//each LED from a row. If the bit is 1, then the LED
//is turned on, otherwise it is turned off.
else for (byte led=0; led<14; ++led) {
if (data & (1<<led)) {
LedSign::Set(led, line, grayscale);
}
else {
LedSign::Set(led, line, 0);
}
}
}

LedSign::Flip(true);

unsigned long end = millis();
unsigned long diff = end – start;
if ( start && (diff < blinkdelay) )
delay( 3*blinkdelay – diff );
start = end;

frame++;
}
}