
Alan is creature that is trying to figure out an identity. He started his journey by trying to walk, but evolved to become a swimmer. His members are controlled by an app interface. His body is entirely 3D printed, which allows him to be modified into becoming what he wants to be. Alan can evolve by data over the internet. The online interface let the user control all of Alan’s six legs. Thus, the game play with multiple gamers could develop in a complex team competition with the goal to let Alan walk.
Interface Node:

3D modeling:

Process:

Video:
The “Breathing Device”, equipped with the same mechanical motion as “The breathing paper bag” but translated into an object that the user has to carry close to her/his hand. The device is shaped to fit the users hand. The tiny shape evokes feelings of protection. Additionally, through the intimate contact, the user feels the movement of the breathing tangible on the skin. The purpose of the object is to create a playful experience with it and raise deeper questions about how to evoke feelings for artificial objects. On another hand, it is used as a stress relief.


https://vimeo.com/111303016
Speed experiments with Jimmy Rodgers LoL Shield.
aims to provide the user with an atmosphere of presence to counteract feelings of aloneness. The bag was created by using an H-Bridge to control the speed of the DC Motor.

TLC5940 experiments with Fritzing.

Servo direction is controlled by the X value of a Gyroscope (GY-61).

The TLC5940 is a 16-channel, constant-current sink LED driver. Each channel has an individually adjustable 4096-step grayscale PWM brightness control and a 64-step, constant-current sink (no LED resistors needed!). The PWM on the TLC5940 works by counting the number of GSCLK pulses; a setting of 2048 will mean the LED stays on for 2048 pulses and then turns off for the rest of the cycle. After 4096 pulses, the counter needs to be reset by a pulse on BLANK.

Link to vimeo
I am Melanie, second-year MFA Design and Technology student with a BFA in Visual Communication focused on New Media from the Universität der Künste Berlin; but I was born and raised in Switzerland. Prior to my time at UDK, I completed an vocation in network support/software dev and worked several years as a Web Designer and Web Programmer.
I am interested in robotics and mechanics as well as refresh my knowledge about electronics. I wanna use the PComp class as support for my Thesis studio.

Ralph Steiner Mechanical Principles 1930
[Fall 2014] | Parsons The New School | MFA Design + Technology